Alibi's
A lounge/bar in Gulf City frequented by lie-traders and Lie Catchers.
Deceptors
A named type/category of lie.
Gulf City
The story's primary real-world setting, a Gulf Coast stand-in for Houston.
Guardian (of Truth)
An ancient being/role tied to a mysterious past incident, and to the balance between the Lie Side and the human world.
Justice Complex
The Protectorate's headquarters and detention facility.
Lie Catcher
A person whose trade is entering the Lie Side to capture dangerous lies.
Liesight ("Oculus Decipi")
The ability to see lies in their shadowy, mist-like form; using it carries a physical cost.
Lie Side
The shifting, misty dimension where lies take physical form.
The Patrol
The Protectorate's militarized police unit, distinct from the Truthseekers.
Rift
A passage between the Lie Side and the human world; its size depends on the power of the lies feeding it.
The Satchel
The rune-engraved leather bag used to capture and transport lies.
Seekers / Truthseekers
Protectorate agents tasked with detecting and pursuing lies.
Shadow Conclave
The secret church society of elders controlling Father Mahoney.
Sincerling
A named type/category of lie.
Spinners
A named type/category of lie.
Whisperer
A named type/category of lie.
Witling
A named type/category of lie.